Hello,
I am trying to debug issues in a close sourced game's multiplayer. I am running the game in Wine. I would like to create multiple instances of the game and let them play over "lan". First issue I faced was the game preventing me from running multiple instances of it, which I circumvented by patching a few opcodes.
Running 2 instances of the game is enough for me.
The second issue I am facing now is that the game runs solely over UDP, creating a socket on ANY:3105 for all instances, which of course doesn't allow for proper function of the game's mp.
What I would like to do now is create 2 virtual network cards and connect these to one another. Then have two copies of the game running, each patched to listen on a specific interface only. The patching is something I am familiar with and don't need any advice on, fortunately.
Unfortunately, I have no clue how to create and configure said interfaces.
I have followed along this post, the commands follow through without errors or any feedback, however no interfaces show up for me in ifconfig:
https://unix.stackexchange.com/a/152339
Also, yes, everyone by this point is screaming "Why don't you use a virtual machine?". The game, however hard I try, won't run in it.
Thanks in advance for your time and help!
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