If anyone watched the announcement of Google’s new game streaming service Stadia, there was an interesting part where they described thousands of ‘nodes’ around the world connected directly to users but ‘not via the public internet’.
This suggests a physical private network between google servers and users ISPs... Does anyone have any idea how this might be achieved?
Game streaming requires low latency and so I can understand the concept of wanting to have dedicated network routes from Google’s servers to customers, but how is this avoiding the ‘public internet’ all over the world?
Surely even Google can not afford to install dedicated physical network connections between its data centres directly to end points within every ISPs?
Is it more likely that they have made arrangements with existing internet infrastructure companies to allocate a certain amount of private tunnelled traffic / throughout over existing fibre that is in fact used in the public internet.
Basically is Google’s claim of the connection not going over the ‘public internet’ accurate or just marketing speak? Or could it be technically true but still using the same physical fibre as normal internet traffic?
No comments:
Post a Comment