This might seem like a weird idea at first and maybe not even suited for this sub but please hear me out first.
As a vive owner I thought about starting a side project on unity for an educational purpose in which the user/player would be able to learn the basics of networking fully in VR.
The user would be able to interact with a different set of cables, routers and switches and possibly even racks with servers and storage units.
Though in order to do this, I was face with two solutions: Solution 1: simulate the whole thing just like in packet tracer, though this would take me a lot of considerable time in order to flesh it out.
Or solution 2: wich is the best solution imo, hsing Qemu or GNS3 and integrating it to the unity engine via api calls maybe but is that even possible?
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