Thursday, December 14, 2017

[Noob Q] How do game servers resolve incoming frames/packet collision

Started studying for the net+ a few weeks ago and have learned a ton.

But I've been wondering... if we take a fighting game and we have two players fighting each other from across the globe and both are inputting commands how would a game server resolve which frames came in first e.g. who landed the first punch, if both players punch at the same time?

More in depth look @Forhonor

How does a fighting game with animations and on reaction counter attacks determine which player scores a hit and which one doesn't?



No comments:

Post a Comment