Saturday, July 27, 2019

What application layer protocol do multiplayer games use?

Say in pseudo code if I wrote the code "packet.send(5)", where the data was 5, to a game server which at the same time is collecting this information from other players connected to it - and say 5 is the position of the player. What application layer protocol is being used here to send the request to TCP, and when the server get's it - identify what to do with the data? And how would my computer identify the data being sent to me was for my game - what protocol?



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