Saturday, February 22, 2020

Any good resources to learn about networking more in depth?

I already know the basics of how UDP/TCP sockets or HTTP requests work, but I'd like to learn more about specific client-server architectures, how to handle the connections on a MMO, turn-based game, co-op game, how to interpolate the movement of characters in a real-time game, how to create scalable projects involving networking and stuff like that, because I'm honestly having troubles programming the logic between the client and the server.

It was all nice and fun when all I had to do was a console chat or a Tic Tac Toe game, but I'm starting to feel the need of some design patterns.

Any form of help is highly appreciated! Thanks in advance!



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