Monday, November 25, 2019

Session server architecture

Hi, I am curious about the session server architecture of application with a lot of user at the same time. A good example is Riot with a big community, how do they handle the amount of players to connect them to each game ?

There is a session server that manages a 10-player game, however there have already been more than 5 million players simultaneously which makes 500k games in the 5 regions of the world. So there are many more connections than ports available so how do they manage players' connection to the games?

I guess there must be a routing system in place but I couldn't find more information in general about the architecture of the session servers.



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